Josh Elieson

Software Engineer

I build polished, functional applications while pursuing my MSCS at Columbia University.

Contact

I’m a software engineer based in New York City currently pursuing my Masters in Computer Science at Columbia University. I enjoy building polished, functional applications and exploring areas such as web development, algorithms, artificial intelligence, and interactive systems.

I completed my undergraduate degree in Computer Engineering at the University of Utah, where I worked across software engineering, embedded systems, and research. During my studies, I served as a teaching assistant for university physics courses, contributed to magnetic sensing research focused on signal processing, and interned at Northrop Grumman developing LiDAR-based software systems and visualization tools.

Josh presenting at a whiteboard

I’m especially interested in building technology that combines strong engineering with thoughtful user experience and real-world impact. I hope to contribute to ambitious software projects that push both technical performance and user experience forward.

  1. Aug 2024 - Aug 2025

    Software Engineering Co-op - Northrop Grumman

    Cloud Services and Integration - Roy, UT

    • Developed 10+ automated validation scripts in Jython and Groovy to scan thousands of UML models for security and deployment errors, reducing manual review time by 60%.
    • Refactored and optimized a complex CI/CD pipeline, reducing deployment time from 8+ hours to under 10 minutes for 200+ internal projects.
    • Authored onboarding documentation adopted across teams, lowering environment-related support requests and reducing ramp-up time by 20%.
    • Jython
    • Groovy
    • C++
    • Cameo
    • Git
    • Agile
  2. May 2024 - Aug 2024

    Software Engineering Intern - Northrop Grumman

    Physical Security - Roy, UT

    • Implemented backend linear algebra algorithms in C to convert live LIDAR packets into structured point cloud files, improving processing speed by 3x.
    • Built React features for interactive 3D point cloud rendering, enabling five-plus internal teams to analyze sensor data in a web app.
    • TypeScript
    • React
    • JavaScript
    • C
    • Node.js
    • REST APIs
  3. Aug 2023 - May 2024

    Teaching Assistant - University of Utah

    Physics for Scientists and Engineers - Salt Lake City, UT

    • Led bi-weekly lab sessions and office hours for 100+ students, providing individualized support and improving engagement with core physics concepts.
    • Designed and delivered 20+ interactive workshops on mechanics and electromagnetism, contributing to a 10% increase in final course grades.
    • Teaching
    • Physics
    • Mentorship
    • Workshops

Shipped work and experiments—replace with links or cards when you’re ready.